Enterprise Immersive Technology will be mainstream in 3 years.
The world of enterprise virtual and augmented reality, is becoming more mainstream. Companies such as Walmart, Lockheed Martin and BAE Systems, are already seeing returns on investment according to other reports.
Enterprise XR (extended reality, which incorporates, virtual and augmented reality) is gaining pace. According to Capgemini Enterprise Immersive Technology will be mainstream in 3 years.
More and more, companies are realising the power of the technology. Headset providers are also focusing on enterprise with specific units to support virtual reality adoption. HTC, announced last month, the formation of a new business unit Vive Enterprise solutions to focus delivering a full portfolio of XR solutions for business. Oculus (from Facebook) announced Oculus for Business at it’s F8 conference in April this year.
The report from Capgemini’s Research Institute states that enterprises are using VR and AR to enhance their business operations.
“82% of companies currently implementing AR/VR say the benefits are either meeting or exceeding their expectations…A shortage of in house expertise, insufficent back-end infrastructure are all barriers to growth.” This is a great foundation for further businesses to adopt XR technology.
Do we have to have wired headsets?
Hardware has been a big factor in the barrier to adoption for enterprise. Often we hear the question, “Do we really have to have the wires?”.
Facilitating the adoption of XR technology has been the hardware providers such as Microsoft, HTC, Facebook and HP. Oculus released their pre orders of the Quest in may this year. A non wired headset with full tracking. No longer are you required to be tethered to a machine. Additionally, your hands can still be tracked without the need for external trackers, through inside/out tracking. Enabling you to interact with your virtual environment just as the original tethered headsets do. We recieved our headsets in may, and were so pleased with the tracking capability. It is certainly a game changer.
HTC’s untethered headset offering is the Vive Focus Plus, with two controllers tracking. All of these stand alone headsets are enabling enterprise to start breaking down barriers of hardware adoption and expand VR within their workplace.
Therefore, there are high hopes across the industry that these headsets will spark increased demand and continued growth for business to business solutions.
Some of the biggest and commonplace use cases are VR based training programs. These programs can reduce training time by 40% and improve employee performance by 70%.
Walmart deployed 17 thousand Oculus Go training headsets working with STVIR, throughout its workforce. It reported a 30% higher training satisfaction rate as a result.
BAE Systems a huge defence, security and aerospace company, has been using the Hololens by Microsoft. They have been using it to assist in making electric propulsion devices.
Meanwhile, technicians at Porsche adopted AR glasses that project step-by-step bulletins and schematic drawings. Allowing remote experts to see what the technician sees providing feedback. They have said the solution can shorten service resolution time by up to 40%.
As a result, these use cases and more are demonstrating the power of XR technology, and the positive impact they can have businesses. Empowering and engaging workforce’s with decision making powers. Extending past step by step processes. Data visualization is a large part of the experience. A key communication driver that impacts organisational efficiencies and growth. We are pleased to be part of it.